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Gladiator-school manager

LUDUS.

You are the lanista, never the fighter.

Manager Auto-battler Ghost arena No ads, ever
Ludus key art

The contract

Buy them, train them, arm them. Then open the gate.

You inherit a crumbling gladiator school and two raw recruits. You choose who fights and when, what they carry, how they train. You never choose how they swing. Every fight lasts under two minutes, and all you hold in the pit is the medicus's satchel and one hard decision.

The fight is theater

Three heals. One mercy. Nothing else.

The gate opens and it's out of your hands. Your only verb is the satchel: three charges, and a medicus who sprints onto the sand to stanch a wound and buy your fighter another thirty seconds. Time it wrong and you watch him bleed out. Hold a charge back and the crowd pays you for the nerve.

  • Forty-five to ninety seconds a bout, built to be watched, not mashed
  • Heal at the right moment and a lost fight turns
  • The crowd rises as the spectacle builds, and both fighters feel it
The pit

Generated souls

Every gladiator fights like nobody else.

Each man is rolled from scratch: origin, class, stats, hidden potential, and a behaviour brain that decides how he actually fights. One probes and counters. One goes berserk under half health. One plays to the crowd when he should be guarding. You'll learn his flaws by watching him, and you'll forgive them.

  • Six classes in a soft counter-triangle, from shield-heavy Murmillo to net-and-trident Retiarius
  • Behaviour traits and hidden quirks that only reveal themselves mid-fight
  • Scars, epithets and old wounds render on the man. Bodies become biographies
Generated souls

Your school

The yard runs whether you're watching or not.

Your ludus is one living cross-section: men striking the posts, sparring in the ring, running the track, soaking in the baths, being stitched in the infirmary. Set the schedules and the work happens while you're gone, then waits for you. Nothing rots, nothing punishes you for having a life.

  • Six facilities to train stats, teach skills and heal wounds
  • Retired champions come back as trainers and shape the next generation
  • Sparring pairs your own fighters, and those bouts are worth watching too
The ludus

The ghost pit

Your gladiators fight the world while you sleep.

Every opponent on the ladder is a real player's gladiator, carrying their real behaviour brain, fighting exactly as it would for its owner. Watch their last bouts before you bet your man, then counter-pick the class, the loadout, the stance. Reading fights is the skill. No lag, no netcode, no excuses.

  • Async ghost battles against real rosters from around the world
  • Scout replays, counter-build, and answer an insult with a rematch
  • Climb seven leagues from Sand to Colossus, season after season
The ghost arena

Blood costs are chosen

Finish him, or let him walk.

Put a man down with the crowd roaring and they'll ask you for a verdict. Six seconds. Finish, and the fame is yours and someone else's fighter is maimed. Spare, and your school sleeps better. And death itself is never sprung on you: only a Blood Oath you sign yourself can take a gladiator for good.

  • The mercy call, every session, with the crowd and the clock on you
  • Ordinary bouts never kill. Permadeath happens only in oaths you choose
  • The fallen get a pyre and a name in the Hall of Legends, where visitors can read it
The mercy decision

The deal

Brutal on the sand. Honest everywhere else.

The game is about consequence, so it can't cheat you into paying for one.

No ads, everNot one. A pyre is not a place for a video you can't skip.
Never sold a deathNo offers on a death screen. Insurance must be bought before the fight, never in the grief.
No gear gachaEquipment is earned, crafted and salvaged. The only pulls are for fighters, with odds and pity published.
Money buys potential, not powerA bought recruit still needs weeks of training. The ladder stays honest.

In development

Take the school.

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