Tater TotGames.

We make the games
we couldn't stop
thinking about.

Ten deep mobile games across eight genres. Built by hand, with no dark patterns.

0games in the works
0in closed testing
0genres and counting
0prototypes in testing

Our games

Ten games so far.

Wildly different games, one obsession: systems deep enough to get lost in. Three are in closed testing on Google Play, the rest are on the way.

Status
Genre
Mogul key art In development
Crime & business empire

Mogul

Build an empire and bend the rules. Run honest shops or work the corners, play the market, and climb from the docks to the hills.

TycoonCrime RPGiOS & Android
Street Baron key art Closed testing
Street-empire tycoon

Street Baron

Grow it, bag it, deal it. Build a street empire one text at a time, on a pixel city block that never sleeps. Now in closed testing on Google Play.

TycoonIdlePixel art
Rent Baron key art Closed testing
Landlord tycoon

Rent Baron

Start with one leaky studio flat. End up owning the skyline. A pixel landlord game where every tap is a knock on a door. Now in closed testing on Google Play.

TycoonIdlePixel art
Kinfold key art Closed testing
Creature collector

Kinfold

You inherit a failing creature sanctuary. Catch the strays, fill the grounds, and win the Circuit to keep the lights on. Now in closed testing on Google Play.

Creature collectorAuto-battlerPixel art
Gloamdelve key art In development
Full-loot dungeon delver

Gloamdelve

Carry a torch into the dark and take what you can. Every season, the whole world races to be the first to beat floor 100 and claim the legendary artefacts waiting in the deep.

Dungeon crawlerSeasonal raceHardcore
Blockrise key art In development
Daily block-puzzle duel

Blockrise

One board, one worldwide daily piece sequence, three attempts. Then watch the move-for-move ghost of the player just above you, and climb the ladder tomorrow.

Block puzzleDaily duelLeaderboards
One-Armed Army key art In development
Slot-summon autobattler

One-Armed Army

Pull the lever, raise an army. A slot machine summons your warband between waves, the weak are fed to the strong, and your best army fights the world in the arena while you sleep. No ads, ever.

AutobattlerRogueliteNo ads
Ludus: Blood & Sand key art In development
Gladiator-school manager

Ludus: Blood & Sand

You are the lanista, never the fighter. Buy them, train them, arm them, love them, then open the gate and watch. In the pit you hold only the medicus's satchel.

ManagerAuto-battlerGhost arena
Tippy Ship key art In development
Buoyancy sim and port builder

Tippy Ship

Load the boat, don't tip the boat. Stack cargo on a hull that really floats, push past the tipping point for the multiplier, and your best run becomes the income your fleet pays out forever.

PhysicsIdlePort builder
Siege Pile key art In development
Physics siege and castle builder

Siege Pile

Your army is a catapult-load of enthusiastic idiots and your spells sometimes come back for you. Build the castle, fling the knights, and climb the heap your last wave died in.

StrategyRagdoll physicsAsync PVP

What is next

The catalogue is still growing.

Alongside the titles above, we run a continuous internal prototyping programme. Mechanics get built, played and measured in-house long before anything is announced, so the ideas that reach players have already earned their place.

There are more titles and new original IP in development. We share those with partners under NDA rather than in public.

  • Prototype firstMechanics are tested in playable builds, not slide decks.
  • Measured before committedOnly what performs in testing graduates into a title.
  • New IP in developmentOriginal worlds, not licensed or cloned concepts.
  • Built to keep shippingA pipeline designed for a steady release cadence.

A small studio making the games we wanted to play.

Tater Tot Games is an independent mobile studio. We jump between genres on purpose, but every game shares the same DNA: real systems you can learn and break, a lot of care, and no interest in wasting your time.

We don't use energy timers, and no ad in any of our games stands between you and a retry. Where a title is ad-supported, the rules we hold ourselves to are written out on its own page. We only make things we'd want to play ourselves, and we keep tuning them until they feel right.

  • Real systemsNumbers that matter, tuned by hand until they feel right.
  • Respect the playerNo energy bars, and never an ad placed where it would punish you.
  • Fewer, better gamesWe only ship what we're proud of.
  • Built for your phoneQuick to pick up. Deep if you stay.

Stay in the loop

Be first through the door.

Leave your email and we'll tell you when our games are out. No spam, just launch news.

We'll only email you about game launches. Unsubscribe any time.

Come hang out.

We're spinning up a Discord for playtests, sneak peeks and launch news. Follow along and be part of it early.

Press, partnerships, or publishing? Email us:

[email protected]