In development
We make the games
we couldn't stop
thinking about.
Ten deep mobile games across eight genres. Built by hand, with no dark patterns.
Ten deep mobile games across eight genres. Built by hand, with no dark patterns.
Our games
Wildly different games, one obsession: systems deep enough to get lost in. Three are in closed testing on Google Play, the rest are on the way.
In development
Closed testing
Grow it, bag it, deal it. Build a street empire one text at a time, on a pixel city block that never sleeps. Now in closed testing on Google Play.
Closed testing
Start with one leaky studio flat. End up owning the skyline. A pixel landlord game where every tap is a knock on a door. Now in closed testing on Google Play.
Closed testing
You inherit a failing creature sanctuary. Catch the strays, fill the grounds, and win the Circuit to keep the lights on. Now in closed testing on Google Play.
In development
Carry a torch into the dark and take what you can. Every season, the whole world races to be the first to beat floor 100 and claim the legendary artefacts waiting in the deep.
In development
In development
Pull the lever, raise an army. A slot machine summons your warband between waves, the weak are fed to the strong, and your best army fights the world in the arena while you sleep. No ads, ever.
In development
You are the lanista, never the fighter. Buy them, train them, arm them, love them, then open the gate and watch. In the pit you hold only the medicus's satchel.
In development
Load the boat, don't tip the boat. Stack cargo on a hull that really floats, push past the tipping point for the multiplier, and your best run becomes the income your fleet pays out forever.
In development
Your army is a catapult-load of enthusiastic idiots and your spells sometimes come back for you. Build the castle, fling the knights, and climb the heap your last wave died in.
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What is next
Alongside the titles above, we run a continuous internal prototyping programme. Mechanics get built, played and measured in-house long before anything is announced, so the ideas that reach players have already earned their place.
There are more titles and new original IP in development. We share those with partners under NDA rather than in public.
Tater Tot Games is an independent mobile studio. We jump between genres on purpose, but every game shares the same DNA: real systems you can learn and break, a lot of care, and no interest in wasting your time.
We don't use energy timers, and no ad in any of our games stands between you and a retry. Where a title is ad-supported, the rules we hold ourselves to are written out on its own page. We only make things we'd want to play ourselves, and we keep tuning them until they feel right.
Stay in the loop
Leave your email and we'll tell you when our games are out. No spam, just launch news.
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We're spinning up a Discord for playtests, sneak peeks and launch news. Follow along and be part of it early.
Press, partnerships, or publishing? Email us:
[email protected]